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Twilight of the gods wc3
Twilight of the gods wc3













twilight of the gods wc3

Wave 11: Pit Lord (Azgalor) + Lich (Rage Winterchill), F_U3_WAVEĪ lot of people reported that the Undead heroes are not showing up frequently enough.Wave 10: Dreadlord (Anetheron), F_U2_WAVE.Wave 8: Lich (Rage Winterchill), POSSESS_WAVEįrom here on, until Jaina's base has been destroyed, the AI will loop the final 3 waves (Wave 9 - Wave 11).Wave 7: Dreadlord (Anetheron), ANTIMAGIC_WAVE.Additional 30 seconds pause before the next attack here.Wave 4: Lich (Rage Winterchill), POSSESS_WAVEĪdditional 30 seconds pause before the next attack here.Now I'm going to explain how the AI works when attacking Jaina's base:ĭefault time interval between attacks on Hard difficulty: 75 seconds. The AI does not use this same specific unit composition when attacking Thrall. This wave is named Antimagic Wave (that's how it's called in the script file) and is only used by the AI when attacking Jaina or the player's base.

twilight of the gods wc3

For example - when the AI is attacking Jaina, the 3rd wave that it would send will consist of 8 Felhounds, 3 Doom Guards and at least 1 Meat Wagon. The AI sends specific waves in a specific order depending on the receiver. The AI's offensive strategy is broken down into waves of units that are sent in a time interval. But what's most important in our case about this script is that it tells the AI what units to produce, how many of them, and when to send them. The script keeps track of different commands and their corresponding data, sent by triggers and used to determine which base is the current target for an attack, as well as readjusting the script once the Undead / Burning Legion relocate to the next base (if they do). Unlike in other chapters, in this one the AI script file has a lot more code in it and uses a different approach for creating assault groups and sending them against the player or his / her allies. The following information of the mission, that I'm about to post, will contain spoilers of the mission and the AI strategy, which might ruin the fun for people playing / replaying the mission. I even went as far as playing it on my old laptop where I have the 1.27 version of the game. Since I have the old map and AI script file, I decided to analyze and test the old version of the mission. People have been posting complaints about Night Elf Chapter 7: Twilight of the Gods (and not only) being too easy on Hard difficulty, something I experienced myself. After completing the Reforged campaign on Hard difficulty, I noticed I'm not the only one who felt the missions were too easy.















Twilight of the gods wc3